package org.bedracket.bedracketenchantment.datagen.lang;

import net.minecraft.data.DataGenerator;
import net.minecraftforge.common.data.LanguageProvider;
import org.bedracket.bedracketenchantment.BREMod;
import org.bedracket.bedracketenchantment.init.ModEnchantments;

public class ModLanguageProvider extends LanguageProvider {

    public ModLanguageProvider(DataGenerator output) {
        super(output, BREMod.MOD_ID, "en_us");
    }

    @Override
    protected void addTranslations() {
        add(ModEnchantments.BEHEADING.get(), "Beheading");
        add(ModEnchantments.VAMPIRISM.get(), "Vampirism");
        add(ModEnchantments.CURSE_PAIN.get(), "Curse Pain");
        add(ModEnchantments.EXPANSION.get(), "Expansion");
        add(ModEnchantments.POISONOUS.get(), "Poisonous");
        add(ModEnchantments.RANDOMIZATION.get(), "Randomization");
        add(ModEnchantments.SLOWDOWN.get(), "Slowdown");
        add(ModEnchantments.BLINDNESS.get(), "Blindness");
        add(ModEnchantments.MERCY.get(), "Mercy");
        add(ModEnchantments.LUCK.get(), "Luck");
        add(ModEnchantments.UNLUCK.get(), "Unluck");
        add(ModEnchantments.HUNGER.get(), "Hunger");
        add(ModEnchantments.GLOW.get(), "Glow");
        add(ModEnchantments.TOO_LUCK.get(), "Too luck to bad");
        add(ModEnchantments.TOO_UNLUCK.get(), "Too unluck to god");
        add(ModEnchantments.PARTYDOWN.get(), "PartyDown");
        add(ModEnchantments.RANDOM_EFFECT.get(), "Random Effect");
        add(ModEnchantments.REVERT_EFFECT.get(), "Revert Effect");
        add(ModEnchantments.MERGE_EFFECT.get(), "Merge Effect");
        add(ModEnchantments.SPLIT_EFFECT.get(), "Split Effect");
        add(ModEnchantments.TURN_WEAPON.get(), "Turn Weapon");

    }
}
